Sunday, September 29, 2013

Differentiation and Diffusion through social media in Melbourne's restaurant scene (Part 1)


The idea for my post came this week while having brunch with my sister. As a foodie, I really appreciate the many good cafes and restaurants available to us here in Melbourne. But if you were to start an eatery in this city, it would be highly competitive. This has made me wonder...how can small cafe and restaurant businesses differentiate themselves from their various competitors? 

One way is though their use of social media! This is the first of a 2-part-post on social-media savvy eateries in Melbourne. In these posts, we will look at the strategies they have employed to stand out from the crowd.

Case study 1:  Jimmy Grants - Selecting new platforms to target influencers & co-creating value with unique content/ promotional activities 

For those who watch Masterchef, Jimmy Grants is the new gourmet souvlaki joint opened by George Calombaris in August, 2013. While his fame as a Masterchef judge has added to the success of his restaurant, Calombaris has also been clever in marketing his restaurant online...





To appeal to their young, hip, urban customers, the restaurant has established pages and profiles on social media platforms commonly used by their target demographics. This includes Facebook and Twitter, but also newer platforms such as Instagram and Tumblr. Their official website is created on a Tumblr platform, so the content they post can be easily shared by their fans. Tumblr is a blogging site that has been popular with both Foodies and Hipsters, who are influential groups for the restaurant.


Foodies are important because they are potential food bloggers and photo-sharers. If we consider Brian Solis' 3 pillars of influence, these individuals have reach (high popularity on social media), resonance (high posting frequency) and relevance (high authority on the subject of food). Consequently, they have a high level of influence on social media.

Hipsters are the dominant sub-cultural group in the inner city suburbs. They have a tendency to want to try new things before others. As a result, these groups are Innovators and/or Early Adopters that can help to spread word of mouth for the restaurant. By selecting social media platforms commonly used by these two groups, the restaurant has been able to differentiate their brand and diffuse it more quickly across Melbourne.

To connect with their target audience the restaurant has developed a fun online brand personality to relate to their customers. This is portrayed through the interesting and quirky content posted on their social media pages. For example, the restaurant has created their own memes about the 'food culture' of immigrant grand-parents and posted this across social media. This not only matches the theme of the restaurant (Jimmy Grant is old Australian rhyming slang for immigrants; the theme of the restaurant is about immigration and multi-culturalism), it also establishes a connection with customers who can relate and laugh at the quotes. 


As their target audience are becoming increasingly health conscious, and souvlakis are not known for being the healthiest of meals, the restaurant has worked to address this concern on social media. Instead of providing just nutritional tables, they have posted creative photos deconstructing the ingredients of each souvlaki sold on their menu. These post have not only been informative, but also creative. 


On top of providing interesting content, the restaurant has also used social media to run a promotional Scavenger hunt for the last few weekends. Staff have posted pictorial clues on Facebook, Twitter and Instagram and asked followers to find specific objects hidden around Fitzroy. Individuals who find the objects specified can claim a free souvlaki. This idea was unique and helped to gain publicity for the restaurant as blogs/food communities such as Broadsheet Melbourne, and Mel: hot or not, published stories about the promotional activity. 

 

From analyzing Jimmy Grants, we can see that the restaurant has used social media effectively to target and attract social influencers. Rather than use social media for straight advertising, the business has engaged their customers with interesting content that make them want to talk about the restaurant and its food. Although Jimmy Grants has only just opened in August, they already have 715 followers on Twitter and 1897 likes on Facebook. Talk about quick Word of Mouth! Have you guys tried out Jimmy Grants or heard about the restaurant on social media? Let me know with a comment!

Feel free to read a little more about their social media promotional events here:
http://www.broadsheet.com.au/melbourne/events/event/jimmy-grants-souva-search-27-09-2013

Key points to take away from this post:
  • To reach their target audiences, companies should use a combination of popular platforms like Facebook and Twitter, but also conduct research about the target audience and select niche platforms appealing to their their interest. Eg. Instagram or Tumblr, for art, crafting and youth culture. 
  • Firms should create content that entertains and engages people on a personal level. This means more than just creating status updates about new products online; it means understanding the trends on social media and using them - memes, trolls, creative pictures and hashtags etc - to speak to audiences in their own language. As Andreas Kaplan points out, no ones wants to interact with a boring organisation online.
  • Firms need to incorporate fun promotional activities with social media. This helps to shift online audiences from being 'likers' to actual customers. Conversely, it also increases interactions with a brands' social media pages by drawing in new customers who want to keep up with the brand online.
  • Organisations must also identify the influential groups of their industry and develop unique content and activities that will attract them to join and talk about their social media pages.

Friday, September 27, 2013

Become The Wolverine! Virtual experiences + social media (Part 2)

Virtual experiences + social media in entertainment marketing


On my last post, we talked about using virtual experiences with social media to attract customers and augment offerings in travel campaigns. But virtual media can be used for more than just tourism advertising. Consider entertainment and film-based marketing. Younger audiences often develop fandoms for their favourite movie or TV characters, particularly if they are superheroes or fantasy characters - just think of all the Comicon conventions or midnight blockbuster film screenings where individuals dress up as Star Wars, Harry Potter or X-men characters.

Entertainment firms can take advantage of this and create shareable virtual experiences that allows audiences to become the characters they love. By doing this, firms create additional value for their audiences; they augment the entertainment they provide, turning it from a passive viewing activity to an interactive one. Audiences are not just waiting to be entertained...they can join in the fun themselves. The more fun they have, they more likely they are to share experience with others on social media. This co-creates value, leading to greater promotion for the product and company. Let's look at a creative film campaign that used virtual experience and social media to attract its audience.

Case study: The Wolverine Augmented Powers Campaign


20th Century Fox studios wanted to attract audiences to the new The Wolverine film. As the sixth installment in the X-men series, the film was not expected to receive the same hype as it predecessors. Because of this, the studio needed to make the film stand out to their target audience. To achieve their goal, the studio decided to create campaign that would augment the film for customers by providing them with a virtual experience where they could becoming the lead character of the Wolverine. 

Become the Wolverine

This experience was not offered through an online game, but through actual kiosks placed in shopping centres and cinemas in 17 different countries according to Mashable. Individuals could play on the kiosks for free. When they approached, a Microsoft Kinect sensor would transport the user to a scene from the movie where Wolverine fights a Yakuza soldier on top of a speeding bullet train. Individuals would become 'Wolverine' in the battle, their swift hand movements turning into claw swipes on screen.



Become the Wolverine Hit Combo

To link this to social media, the kiosks would take pictures of individuals engaged with the virtual experience and post it on their Facebook walls as well as on the official fan page.

Become the Wolverine

This campaign was strong because it reflected a great understanding of the target audience; it appealed to them effectively by giving them the chance to live out their fantasies. According to the studio, the activity augmented the film; 'By slicing through obstacles and defending themselves from ninja attacks, fans would experience a virtual thrill ride, based on an exhilarating scene from the up-coming movie.' By providing a virtual experience through game kiosks, the company changed the film (the product) from a viewing experience to a fun, participatory experience. 

This not only got fans involved with the movie, it also enticed them to share the experience....so it was a smart idea to provide players with a photo memento to be shared on social media. The photos allowed players to arouse the curiosity of their Facebook friends and helped them to recommend the activity, and the film, to others. I think the shareable element was a great idea and might have been better if the kiosks had recorded short videos of players. Videos would have demonstrated the actual activity. It could have also helped to generate a higher level of online discussion about the campaign if players had used funny or 'cool' moves. 

Nonetheless, the campaign was highly creative and played a part in promoting the film in countries such as Mexico, New Zeland and The Phillipines. In the end, The Wolverine generated ticket sales of over $370.5 million USD internationally, which was about three times more than the films' production budget of $120 million. 

More information about the campaign can be found on Mashable and the inspiration room

After reading this case study, do you think it was a strong campaign? What other industries might benefit from creating campaigns with shareable virtual experiences? Leave a comment and let me know!

Key points to take away:
  • Virtual experiences can help to create a strong social media campaign in experience-based industries. This can include tourism (as discussed in our last post), but also entertainment, where audience members often seek to be like their favourite movie characters or Hollywood celebrities.
  • Virtual experiences help to transform passive experiences (advertisements, films etc) into interactive experiences.
  • To be linked effectively to social media, the virtual experience should include a shareable element, a photo, a video or some digital token that can be embedded on peoples' Facebook profiles/blogs/ Twitter feeds/ Pinterest accounts and shared with friends or followers. This helps to arouse awareness and interest in the campaign (friends may go try out the virtual experience too) and in the product (as a result of this advertising, they are likely to become aware and interested in the product as well.)

Monday, September 23, 2013

Send your Facebook profile to South Africa! Become a back-up dancer in Hong Kong! Virtual experiences + social media (Part 1)

Welcome to post #6! Today, we explore virtual experiences on social media, looking at 2 creative travel campaigns for Cape Town, South Africa and Hong Kong.


Virtual experiences: An Introduction

Social media marketing is about creating an experience for customers, not just using social media to conduct straight advertising and selling. A few weeks ago we looked at a successful case study where US TV station, HBO, used social media updates and games to lead audiences to Game of Thrones events offline. This highlighted one way of creating fun experiences for customers using social media.

However, organisations can also create fun experiences for customers online. By providing simulations of real-life experiences, companies can allow customers to 'try' products or services before they buy them. Or if they have already tried these offerings, a virtual experience can augment products and services, using interactivity, animation and graphics to bring the product or service to life for customers. If this is conducted on social media, individuals can not only enjoy the virtual experiences themselves, they also share them with with friends, family and peers.

Virtual experiences help to generate word-of-mouth advertising because it allow customers to tell interesting stories about the product or brand. According to Mangold and Faulds, from the article 'Social Media: The Hybrid Element of the Promotion Mix,' stories are memorable and repeatable. By helping to create stories that individuals can share about a brand or product, virtual experiences help to drive online brand discussions. Below, we will look at two creative case studies that have succeeded in creating brand discussion online:

Case Study 1: Send Your Facebook profile to Cape Town Campaign

Advertising firm, Ogilvy, helped to create a social media campaign for Cape Town Tourism that sent individuals' on a virtual holiday to the city through Facebook. Individuals could sign up and select the aspects of a holiday they were interested in (shopping, dining, adventures). This information was then used to tailor content to individuals' timelines. To send peoples' profiles on a virtual holiday, Ogilvy and the Cape Town tourism board put photos, videos and status updates that not only entertained individuals, but made it look like they were actually on holidays in Cape Town to their friends! Individuals who joined up for the program also had the chance to win a real trip to Cape Town.



This campaign was quite smart because it used virtual experience to give customers a taste of what it would be like to visit Cape Town. There were many different pictures and videos that were placed on individuals' profiles that displayed the beauty of city. Rather than give people a tour of the main attractions, this campaign took individuals to the secret gems of the country and allowed them to visit small communities and beatufuil natural mountains and beaches. By conducting this campaign on social media, pictures and experiences were 'shared' naturally, as peoples' friends and families would be curious with the Cape Town content appearing on their newsfeed.

What were the results of the campaign?

Overall tourism up by 4% and bookings for the following year up by 118%. On social media:




Case Study 1: Hong Kong Summer Spectacular Dance campaign


As mentioned in a previous post on this blog, Hong Kong hosts many events during the summer months including a large pop concert with many Chinese performers. To attract audiences from Asia to travel to Hong Kong and attend these events, the Hong Kong tourism board created a virtual music experience for audiences. Individuals could create their own music video and become dancers - they just had to upload their photos and their face would be placed on a pre-recorded dancers' body. This would create a funny videos that individuals could share with friends on platforms such as Facebook or Renren Wang (chinese social media platform).

                     

This campaign used virtual experience to give individuals a taste of 'stardom' and allowed them to experience the fun activities taking place in HK during the summer. These music videos not only showed the summer events, they were also outrageous and humourous media clips that amused individuals and enticed them to share with friends. According to Mangold and Faulds, outrageous content generates discussion and sharing online. In addition to this, individuals could encourage their friends to go on the Hong Kong Tourism website like their videos. The individual with the most likes could win a trip to Hong Kong with free accommodation. 




What were the results of the campaign?

The campaign received over 3000 submissions and the videos recorded received over 300,000 views. The site also had over 50,000 page views. Overall, the campaign raised travel to Hong Kong during the Summer months from the target destinations including Korea, China and Taiwan. 

Why were these virtual campaigns so successful? 

There were a few things that both campaign did that helped to increase success:
  • Both campaigns gave audiences fun experiences that they might not yet have experienced in real life, e.g. travelling to South Africa, dancing in a music video
  • Both campaigns were interactive and allowed individuals to personalize their virtual experience, e.g. select your holiday interest, select which photo to upload and which dancer to become
  • Both campaigns provided avenues to share the content, e.g. on Facebook and other websites
  • Both campaigns used competitions to incentivize viewing, participation and sharing. 
This is what I have observed. But please leave a comment... let me know if you have noticed other things that have made these campaigns successful! Would you try a virtual travel experience on social media? Would you share it? 

Key points to take away from this post:
  • Make virtual experiences ones that customers haven't had the chance to experience in 'real life.'
  • Allow these experiences to be personalised and shared across social media.
  • Use virtual experiences to give customers a taste of the product or service being sold.
  • Make experiences outrageous or humourous to generate discussion and sharing.
  • Provide an incentive to share content!


Wednesday, September 4, 2013

Taking advantage of User Generated Content in the tourism sector

This week we're going to look at User Generated Content (UGC), specifically in travel campaigns developed by the Hong Kong Tourism Board and Visit Norway.

VisitNorway Instagram


User-Generated Content: An Introduction

As a result of social media, online content can now be produced by ordinary people, rather than just media corporations; these days everyone can create, publish and share their own opinions, ideas and interpretations. User-generated content (UGC) can include comments, photos, videos, stories, reports, reviews and digital artworks. Social media platforms facilitate for the sharing of UGC.

Should companies incorporate UGC in their social media campaigns?

The use of UGC depends on the situations surrounding the firm or industry. In most cases, UGC can help companies to create a higher level of engagement with customers. For those in the tourism industry, it is highly beneficial to incorporate UGC in social media campaigns. Why?

Firstly, when people travel, they tend to take photos, film videos, make scrapbooks, write journals, give reviews or blog about their experiences. As a result, there is already a large pool of content available for tourist boards and travel companies to tap into. When they display UGC, these organizations not only provide lots of interesting, positive content, without high costs or effort, they also make customers feel proud of their work. This sense of pride encourages customers to spread word-of-mouth about the campaigns.

Secondly, travelling is about trying new things and having fun. But sometimes people don't know about the fun activities that exist outside the borders of their own country. UGC like photos, videos and stories can help to bring awareness to, and sell these exciting travel experiences. Below are two successful case studies where tourism organizations have used UGC effectively. The platform used in both cases happens to be Instagram (but UGC can be showcased on many other platforms like YouTube for videos, Facebook for stories etc.)

Case study 1: Hong Kong Tourism Board's Summer Spectacular Viewfinder




To raise awareness for Hong Kong's various tourist attractions and hotspots in summer, the country's tourism board ran a photo competition. Because they knew that locals were avid Instagram users, they took advantage of this platform and asked their audience to send in their best Instagram photos of Hong Kong. The board then developed a website, where visitors could view these photos on a viewfinder. Participants could link family and friends to this website, increasing word-of-mouth.




By creating a competition, the board provided an incentive for customers to send in their best photos. By developing a special website to display this content, they made audience members feel like their work was valued, and therefore worthy of sharing. This campaign resulted in 426,000 likes and shares on Facebook as well as 74.4 thousand micro-blog references (like tweets) on the Chinese social media site, Weibo. It raised inbound travel to Hong Kong from China and South-East Asia over the summer that the campaign ran.

Case study 2: VisitNorway's Your Way campaign & current Instagram platform

A few years ago, Visit Norway created the 'Your Way' campaign in central and Eastern Europe asking audience members to participate in a competition making creative works that portrayed Norway as they saw it. The process of the campaign and results can be viewed in this video: 



As part of their current social media strategy, Visit Norway now runs an active Instagram channel. Like the Hong Kong tourism board, Norway's main tourism organization has created a special platform to view these photos. This platform has gained 560,000 likes from the public on Facebook:



            


From these campaigns, we can see there are a number of benefits with incorporating UGC in social media campaigns. UGC provides:
  • Voice: If firms encourage audiences to generate and share their own content about their brands, they give voice to their customers. This can make customers feel valued and appreciated.
  • Authenticity: By handing customers the power to generate publicity for a brand, firms can create a sense of legitimacy. A customer's display of enthusiasm for a brand is often considered more believable than a company's advertisements.
  • Personal connection: Firms can establish a strong personal connection with customers through UGC if they interact with their audiences' contents.
However, we must also we aware of the problems with UGC, including:
  • Negative contributions: Content can be created by trolls, who damage the brand's reputation with poor-taste jokes; angry individuals, who post abusive or racist content; and criminals, who post illicit images or documents.
  • Control: It may appear totalitarian to the public if firms exercise strict control over other individuals' content...but firms still need to monitor for abusive or illicit contributions.
How have the case studies examined become successful and managed these issues?

Both the HK Tourism Board and Visit Norway were successful because they maximized the benefits of UGC and minimized the issues with it:
  1. They both created competitions to provide an incentive for posting positive UGC. Because users wanted to win the prizes or gain recognition for their work, they were willing to put in more effort to create appropriate and high quality content.
  2. They created their own channels and platforms to showcase user-generated content. This allowed them to show that they valued the participation of their audience members. It also allowed them to screen content before posting it online. These platforms were then linked to other social media platforms like Facebook, Twitter, Weibo, etc. so they could be shared with other individuals.
Key points to take away from this post:
  • Incorporate UGC on social media to encourage customer engagement with brands.
  • Be aware of all the benefits and issues with UGC before engaging in it.
  • Provide incentives that encourage individuals to make positive contributions and share work.
  • Monitor content, but don't control it too much. Provide posting guidelines and screen public contributions first before releasing them online.